In-World Gunslinger


Level KXP Spells
TH
10(none)+1
215(none)+2
330(none)+3
460(none)+4
5120(none)+5
6240(none)+6
7480(none)+7
81000(none)+8
91250(none)+9
101500(none)+10
111750(none)+11
122000(none)+12
132250(none)+13
142500(none)+14
152750(none)+15
163000(none)+16
173250(none)+17
183500(none)+18
193750(none)+19
204000(none)+20
213250(none)+21
223500(none)+22
233750(none)+23
245000(none)+24
255250(none)+25
265500(none)+26
275750(none)+27
286000(none)+28
296250(none)+29
306500(none)+30
316750(none)+31
327000(none)+32
337250(none)+33
347500(none)+34
357750(none)+35
368000(none)+36
Requisites:Dex 18, Wis 15
Alignment:any
HD/level:1d10
Weapon Prof.:4+level /2
To Hit Table:Mon
Save Table:4+level
Reference:RDM
Groups:Warrior
Complexity:CF=4
Gets Exceptional Dex.
This class only uses 3rd edition saving throws. PPD&PP go to Fort, BW&RSW go to Reflex, and Spell goes to Will when referenced.
Has access to following weapon: In-World Revolvers, 1d20/1d20, 17+/x4, Get an extra set of Dex bonus to dmg.
Level 1: 1M, while spinning a bullet: Hypnosis one target (no save).
Level 1: +1V action (effectively doubles your movement rate).
Level 1: Gets dex bonus TH and dmg with guns instead of normal.
Level 1: Free Wild Talent in Psi27.
Level 2: +LVL Cml.
Level 4: May use two guns per set of hands.
Level 9: +LVL crit range and crit multiplier with guns (beyond max of 11-20/x10).
Level 12: Upgrade revolvers to 1d30/1d30, 16+/x5, Get an extra set of Dex to TH & dmg.
Level 12 ¶: +LVL/2 HNCL.
Level 18: +LVL Luck.